Class SplitChannels
This X3D scene includes a simple sound source which can be moved right and left. Depending on the position of the sound source, the user can hear the produced sound from the corresponding output speaker. Accordingly, there is a source that can be passed through a SpatialSound for the spatialization of the input audio. The approach is based on the relative position of the source and the listener, in comparison to the panner.
Related links: SplitChannels.java source, SplitChannels catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.
meta tags | Document Metadata |
title | SplitChannels.x3d |
description | This X3D scene includes a simple sound source which can be moved right and left. Depending on the position of the sound source, the user can hear the produced sound from the corresponding output speaker. Accordingly, there is a source that can be passed through a SpatialSound for the spatialization of the input audio. The approach is based on the relative position of the source and the listener, in comparison to the panner. |
info | This work presents an innovative solution of the spatial sound in X3DOM framework, that based on a combinational methodology. Specifically, we suggested the enrichment of X3DOM with spatial sound features, using both the X3D sound nodes and the structure of Web Audio API. |
creator | Efi Lakka, Athanasios Malamos, Dick Puk, Don Brutzman |
created | 28 October 2020 |
modified | 23 April 2023 |
reference | CHANGELOG.txt |
TODO | credit for audio files |
reference | http://www.medialab.hmu.gr/minipages/x3domAudio |
identifier | https://x3dgraphics.com/examples/X3dForAdvancedModeling/AudioSpatialSound/SplitChannels.x3d |
generator | X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit |
license | ../license.html |
This program uses the
X3D Java Scene Access Interface Library (X3DJSAIL).
It has been produced using the
X3dToJava.xslt
stylesheet to create Java source code from an .x3d
model.
-
Constructor Summary
-
Method Summary
Modifier and TypeMethodDescriptionorg.web3d.x3d.jsail.Core.X3D
Provide a shallow copy of the X3D model.final void
Create and initialize the X3D model for this object.static void
Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
-
Constructor Details
-
SplitChannels
public SplitChannels()Default constructor to create this object.
-
-
Method Details
-
initialize
public final void initialize()Create and initialize the X3D model for this object. -
getX3dModel
public org.web3d.x3d.jsail.Core.X3D getX3dModel()Provide a shallow copy of the X3D model.- Returns:
- SplitChannels model
- See Also:
-
main
Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.- Parameters:
args
- array of input parameters, provided as arguments- See Also:
-