<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "https://www.web3d.org/specifications/x3d-3.3.dtd">
<X3D profile='Interchange' version='3.3 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' https://www.web3d.org/specifications/x3d-3.3.xsd '>
<head>
<meta name='titlecontent='NormalInterpolatorExample.x3d'/>
<meta name='descriptioncontent='Example normal (perpendicular vector) animation, where orange vectors show normal direction at each polygon vertex.'/>
<meta name='creatorcontent='Don Brutzman'/>
<meta name='createdcontent='3 May 2008'/>
<meta name='modifiedcontent='14 June 2020'/>
<meta name='referencecontent=' https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter19-NormalsShading/Figure19.27SquareFaceAnimatingNormals.x3d '/>
<meta name='subjectcontent='X3D NormalInterpolator example'/>
<meta name='identifiercontent=' https://X3dGraphics.com/examples/X3dForWebAuthors/Chapter07EventAnimationInterpolation/NormalInterpolatorExample.x3d '/>
<meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../license.html'/>
</head>
<!-- -->
<Scene>
<WorldInfo title='NormalInterpolator.x3d'/>
<Viewpoint description='Animating normals on right vertices of a quadrilateralposition='0 0 8'/>
<Viewpoint description='Other side - note difference in animated shadingorientation='0 1 0 3.14159position='0 0 -7'/>
<Shape>
<IndexedFaceSet DEF='FlatSquaresolid='falsecoordIndex='0 1 2 3normalIndex='0 1 2 3'>
<Coordinate point='-2 -2 0 2 -2 0 2 2 0 -2 2 0'/>
<!-- Normal vector with 4 SFVec3f triplet values, one for each corner of quadrilateral -->
<!-- ROUTE information for AnimatedNormalNode node:  [from NormalPath.value_changed to set_vector ] -->
<Normal DEF='AnimatedNormalNodevector='0 0 1 0 0 1 0 0 1 0 0 1'/>
</IndexedFaceSet>
<Appearance>
<Material DEF='LightBluediffuseColor='0.3 0.6 0.9'/>
</Appearance>
</Shape>
<!-- NormalInterpolator keyValue array must match sizes of target Normal vector and key arrays -->
<!-- Thus this keyValue array has 4 * 3 = 12 total SFVec3f triplet values -->
<!-- ROUTE information for NormalPath node:  [from Clock.fraction_changed to set_fraction ] [from value_changed to AnimatedNormalNode.set_vector ] -->
<NormalInterpolator DEF='NormalPathkey='0 0.5 1keyValue='0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 1 0 0 1 0 0 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1'/>
<ROUTE fromNode='NormalPathfromField='value_changedtoNode='AnimatedNormalNodetoField='set_vector'/>
<!-- ROUTE information for Clock node:  [from fraction_changed to NormalPath.set_fraction ] [from fraction_changed to NormalVectorsAnimation.set_fraction ] -->
<TimeSensor DEF='ClockcycleInterval='8loop='true'/>
<ROUTE fromNode='ClockfromField='fraction_changedtoNode='NormalPathtoField='set_fraction'/>
<!-- This block above completes the primary functionality of this scene. More to follow, however! -->
<!-- ============================================================================================================== -->
<!-- Note that a Normal is not rendered - it is invisible. So this scene adds some lines to visualize what is happening. -->
<Shape>
<IndexedLineSet coordIndex='0 1 -1 2 3 -1 4 5 -1 6 7 -1'>
<!-- ROUTE information for NormalVectors node:  [from NormalVectorsAnimation.value_changed to point ] -->
<Coordinate DEF='NormalVectorspoint='-2 -2 0 -2 -2 1 2 -2 0 2 -2 1 2 2 0 2 2 1 -2 2 0 -2 2 1'/>
</IndexedLineSet>
<Appearance>
<Material emissiveColor='0.9 0.6 0.1'/>
</Appearance>
</Shape>
<!-- ROUTE information for NormalVectorsAnimation node:  [from Clock.fraction_changed to set_fraction ] [from value_changed to NormalVectors.point ] -->
<CoordinateInterpolator DEF='NormalVectorsAnimationkey='0 0.5 1keyValue='-2 -2 0 -2 -2 1 2 -2 0 2 -2 1 2 2 0 2 2 1 -2 2 0 -2 2 1 -2 -2 0 -2 -2 1 2 -2 0 3 -2 0 2 2 0 3 2 0 -2 2 0 -2 2 1 -2 -2 0 -2 -2 1 2 -2 0 2 -2 1 2 2 0 2 2 1 -2 2 0 -2 2 1'/>
<ROUTE fromNode='NormalVectorsAnimationfromField='value_changedtoNode='NormalVectorstoField='point'/>
<ROUTE fromNode='ClockfromField='fraction_changedtoNode='NormalVectorsAnimationtoField='set_fraction'/>
</Scene>
</X3D>
<!--

Index for DEF nodes : AnimatedNormalNode, Clock, FlatSquare, LightBlue, NormalPath, NormalVectors, NormalVectorsAnimation

Index for Viewpoint images : Viewpoint_1, Viewpoint_2
-->

<!-- Color key: <X3dNode DEF='idName' field='value'/> matches <XmlElement DEF='idName' attribute='value'/>
(Light blue background: behavior node) (Grey background: inserted documentation) (Magenta background: X3D Extensibility)
-->

<!-- For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources and X3D Scene Authoring Hints. -->