|
|
|
|
|
|
|
Grouping nodes help to organize the scene graph, can establish relative coordinate systems, and can contain most other kinds of X3D nodes. Grouping nodes include the Anchor, Billboard, Collision, Group, StaticGroup, Switch and Transform nodes. The Inline node is related, containing nodes loaded from another X3D scene retrieved via a local or online url address. The supporting Chapter 3 slideset and course videos are available online via X3dGraphics.com. |
| X3D Scenes | Descriptions |
|---|---|
| Bounding Box Illustration | Simple Inline example illustrating bounding box coverage. Bounding box lines are not typically rendered. |
| Coordinate Axes | X Y Z axis arrows and labels in X3D coordinate system, with each axis arrow 1m long. See CoordinateAxesExample for use as an Inline coordinate-system reference frame. |
| Coordinate Axes Inline Example | X Y Z axis arrows and labels in X3D/VRML coordinate system. Shows use of CoordinateAxesVrml as Inline for coordinate-system reference frames. |
| Coordinate Axes NSEW | X Y Z axis arrows and labels in X3D coordinate system. See CoordinateAxesExample for use as an Inline coordinate-system reference frame. |
| Group | Example for Group node |
| Group Animated | Example for Group node, with animated color for the Sphere |
| Inline | Quick Inline example of Kelp Forest world. |
| LOD | Example for LOD node |
| Lod With Different Shapes | Example to demonstrate LOD forceTransitions field for animating different shapes, navigate in/out or else check Viewpoints to see each separate Shape |
| Order Of Operations 1 | Illustration of Order of Operations: initial and final results from translation, rotation, and scale operations. |
| Order Of Operations 2 | Illustration of Order of Operations: initial, intermediate and final results for scale, rotation, and translation operations. |
| Static Group | Example for StaticGroup node |
| Switch | Example for Switch node |
| Transform | Example for Transform node |
| Transform Center Offset For Rotation | Use Transform center field to compare original Cylinder (left) to rotation about middle of object (middle Cylinder) to rotation about bottom of object (right Cylinder). |
http://X3dGraphics.com/examples/X3dForWebAuthors/Chapter03-Grouping
|
|
|
|
|
|
Current and archived nightly builds and distributions of these examples are also available.
The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.