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Morgan Kaufmann
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Book Front Matter
Technical Introduction Chapter
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Course Adoption
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X3D Overview Paper
X3D Educators Paper
Course Video Production Report
Errata
Examples
Examples Table of Contents
Ch 1: Technical Overview
Ch 2: Geometry Nodes, Part 1: Primitives
Ch 3: Grouping Nodes
Ch 4: Viewing and Navigation
Ch 5: Appearance, Material, and Textures
Ch 6: Geometry Nodes, Part 2: Points, Lines, and Polygons
Ch 7: Event Animation and Interpolation
Ch 8: User Interactivity Nodes
Ch 9: Event Utilities and Scripting
Ch 10: Geometry Nodes, Part 3: Geometry2D Nodes
Ch 11: Lighting and Environment Nodes
Ch 12: Environmental Sensor and Sound Nodes
Ch 13: Geometry Nodes, Part 4: Triangles and Quadrilaterals
Ch 14: Creating Prototype Nodes
Kelp Forest Exhibit
Figures
Ch 1: Technical Overview
Ch 2: Geometry Nodes, Part 1: Primitives
Ch 3: Grouping Nodes
Ch 4: Viewing and Navigation
Ch 5: Appearance, Material, and Textures
Ch 6: Geometry Nodes, Part 2: Points, Lines, and Polygons
Ch 7: Event Animation and Interpolation
Ch 8: User Interactivity Nodes
Ch 9: Event Utilities and Scripting
Ch 10: Geometry Nodes, Part 3: Geometry2D Nodes
Ch 11: Lighting and Environment Nodes
Ch 12: Environmental Sensor and Sound Nodes
Ch 13: Geometry Nodes, Part 4: Triangles and Quadrilaterals
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